Hi, I am trying to figure out how to make a script that blasts the person closest to you. So far I have not gotten any luck trying to figure out how to attack the nearest person.
This is what I have got:
local player = game.Players.LocalPlayer character = player.CharacterAdded:wait() local humanoid = character.HumanoidRootPart local health = character.Humanoid local mouse = player:GetMouse() mouse.KeyDown:connect(function(key) if key == "f" then --Ignore this power-- game:GetService("Chat"):Chat(player.Character.Head, "SPIRIT WALK!","Green") humanoid.Size = Vector3.new(2,1,1) humanoid.Transparency = 0.5 humanoid.CanCollide = false player.PlayerGui.Timer.TextLabel.Visible = true wait(1) player.PlayerGui.Timer.TextLabel.Text = ("4") wait(1) player.PlayerGui.Timer.TextLabel.Text = ("3") wait(1) player.PlayerGui.Timer.TextLabel.Text = ("2") wait(1) player.PlayerGui.Timer.TextLabel.Text = ("1") wait(1) player.PlayerGui.Timer.TextLabel.Visible = false health.Health = 0 elseif key == "e" then --this is the power I am stuck on!-- end end)
Thank you for the help
Why is your text wrapped in brackets line in lines 15-21? Why are you using KeyDown? KeyDown is deprecated. Also, please make your variables correspond to their value, like why did you name your Humanoid variable health and your humanoidrootpart humanoid? Let me fix this mess
local plr = game:GetService("Players").LocalPlayer local char = plr.Character or plr.CharacterAdded:Wait() -- :wait() is deprecated local timer = plr:WaitForChild("PlayerGui").Timer.TextLabel function onKeyPress() game:GetService("Chat"):Chat( char.Head, "SPIRIT WALK!", Enum.ChatColor.Green -- Enum.ChatColor not "Color" ) char.HumanoidRootPart.Size = Vector3.new(2, 1, 1) char.HumanoidRootPart.Transparency = .5 char.HumanoidRootPart.CanCollide = false timer.Visible = true for i = 4, 0, -1 do -- instead of manually setting the text to a number do this timer.Text = tostring(i) if i == 0 then timer.Visible = false break end char.Humanoid:TakeDamage(char.Humanoid.MaxHealth) wait(1) end end game:GetService("ContextActionService"):BindAction( "Power", onKeyPress, false, Enum.KeyCode.F )