Hi everyone!
I am having trouble with playing animations for my custom viewmodel I have made. The animations work fine if I put the viewmodel in Workspace, but they just wont play if they're in the camera. I also get no error messages in the console.
Here's the code for the view model:
--//Variables\\--
local cam = workspace.CurrentCamera
local reps = game:GetService("ReplicatedStorage")
local runs = game:GetService("RunService")
local Magnum = reps:WaitForChild("Gun"):Clone()
--//Connecting To The Camera\\--
for i,v in pairs (Magnum:GetChildren()) do
if v:IsA("BasePart") then
if v ~= Magnum.PrimaryPart then
local weld = Instance.new("Weld")
weld.Part0 = Magnum.PrimaryPart
weld.Part1 = v
weld.C0 = Magnum.PrimaryPart.CFrame:inverse()
weld.C1 = v.CFrame:inverse()
weld.Name = v.Name
weld.Parent = Magnum.PrimaryPart
end
end
end
Magnum.Parent = cam
--Viewmodel Position--
runs.RenderStepped:connect(function()
Magnum:SetPrimaryPartCFrame(cam.CFrame*CFrame.new(0,-2,-2))
end)
I also made a separate script that goes into the viewmodel. Here's the code:
local Magnum = script.Parent
local Hum = Magnum:WaitForChild("Humanoid")
local Animations = Magnum:WaitForChild("Animations")
--//Animations\\--
local Hold = Hum:LoadAnimation(Animations.Hold)
local Idle = Hum:LoadAnimation(Animations.Idle)
--Looped Animations--
Hold.Looped = true
Idle.Looped = true
Idle:Play()
Help is appreciated! Thanks!

1 comment
Yes, If I put the viewmodel into Workspace and I test the game, it will do the animation just fine. It just wont work when it's in the camera.