if placing == true and enabled == true then
posX,posY,posZ = mouse.hit.X, mouse.hit.Y, mouse.hit.Z
tower1.Position = Vector3.new(posX,posY+1,posZ)
Radius.Position = Vector3.new(posX,posY+.25,posZ)
script.Parent.TextButton.Visible = true
script.Parent.TextButton.Active = true
script.Parent.TextButton.Yes.Visible = true
script.Parent.TextButton.Yes.Active = true
script.Parent.TextButton.No.Visible = true
script.Parent.TextButton.No.Active = true
mouse.Button1Down:Connect(function()
if mouse.Target == game.Workspace.Baseplate then
placing = false
enabled = false
end
This is the code I use to place towers in my TD, however, it does not work at all on Xbox One. Though it kind of works on Mobile. I need to know how to get the position of the little cursor dot in the middle of the screen on Xbox to be what the Tower1.Position follows.
Thanks For Your Help!
