i have already got the script for editing the HeadScale. But i need it to save after player dies.
COMMUNITY QUESTION
How do i make it so when one script edits the Headscale, it saves the size after death?
1 answer
Player.CharacterAdded:Connect(function(char)
char.Humanoid.HeadScale.Value = value
end)
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2 comments
Thanks but thats to make a headscale edit, i wann know how i would maksure headscale doesnt reset after player dies
That is to make sure it doesn’t reset. The value is what you want it to be.