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Saving customized characters between places?

Asked by 5 years ago

My friend and I have been looking into character customization for some time now and trying to get the edited character to load out between all places in a games universe. For instance things like hair, clothes, faces and accessories that were picked in the starting place save onto the character . The current method we're looking into is data stores and giving the character items string values; however that still doesn't seem to work. How do we go about accomplishing this? What methods are involved?

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Put all the accessories into ServerStorage and give them a value attached, and data store the values that correspond with what the player picked in the first game, then in the second game run a loop and check if the data store values match with the ServerStorage values and if so then clone the objects to the play. xdeno 187 — 5y
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player xdeno 187 — 5y
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@Xdeno Thanks! DeadGambit 2 — 5y
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That's what I tried anyway, don't know how efficient that is, if you find any other way mind letting me know hahha xdeno 187 — 5y
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That's what I tried anyway, don't know how efficient that is, if you find any other way mind letting me know hahha xdeno 187 — 5y
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Will do DeadGambit 2 — 5y
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You can either use DataStoreService or a linked source script. noammao 294 — 5y
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String values should work fine if you assign them to a certain accessory and assign the player the accessory based off the respective values TiredMelon 405 — 5y

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