I want to changed MeshPart character Id
14:08:15.197 - Unable to assign property MeshId. Script write access is restricted 14:08:15.198 - Stack Begin 14:08:15.199 - Script 'Players.NiniBlackJackQc.PlayerGui.LocalScript', Line 44 - upvalue ScanPlayer 14:08:15.201 - Script 'Players.NiniBlackJackQc.PlayerGui.LocalScript', Line 54 14:08:15.202 - Stack End
--< Services
local PlayerService = game:GetService('Players')
--< Libraries
local MeshNameLibrary = {
'LeftHand',
'LeftLowerArm',
'LeftUpperArm',
'RightHand',
'RightLowerArm',
'RightUpperArm',
'UpperTorso',
'LeftFoot',
'LeftLowerLeg',
'LeftUpperLeg',
'RightFoot',
'RightLowerLeg',
'RightUpperLeg',
'LowerTorso'
}
local MeshIDLibrary = {
LeftHand = 'rbxassetid://1699715537',
LeftLowerArm = 'rbxassetid://1699715541',
LeftUpperArm = 'rbxassetid://1699715550',
RightHand = 'rbxassetid://1699715557',
RightLowerArm = 'rbxassetid://1699715562',
RightUpperArm = 'rbxassetid://169971557',
UpperTorso = 'rbxassetid://1699715593',
LeftFoot = 'rbxassetid://1699715602',
LeftLowerLeg = 'rbxassetid://1699715610',
LeftUpperLeg = 'rbxassetid://1699715616',
RightFoot = 'rbxassetid://1699715627',
RightLowerLeg = 'rbxassetid://1699715632',
RightUpperLeg = 'rbxassetid://1699715641',
LowerTorso = 'rbxassetid://1699715652'
}
--< Functions
local function ScanPlayer(Model)
for _, v in pairs(Model:GetChildren()) do
for i, MeshName in pairs(MeshNameLibrary) do
if v:IsA('MeshPart') and v.Name == MeshName and v.TextureID ~= nil then
v.MeshId = MeshIDLibrary[v.Name]
v.TextureID = ''
end
end
end
end
--< Events
PlayerService.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
wait()
ScanPlayer(Character)
end)
end)

1 comment
You cannot change a MeshPart's MeshId on the fly, because roblox needs to recalculate collisions and such which can't be done at runtime.