I would like to know if there is a way to make a joint not to be broke by an explosion. I would like to do this for a mannequin because my games contains mannequins and explosions and I do not want the mannequins to break apart, but I do want the NPCs to break apart.
I really never investigated much into ROBLOX physics and have no idea about this.
PD: Nope, not Anchoring parts because otherwise another function breaks.
An Explosion
item has it's own properties too you know? You can simply make the explosion harmless if it's for an effect if it's not for an effect and in fact, is to deal damage then you could overlap the explosion with a hitbox to detect Touch.
To make a harmless Explosion:
local E = Instance.new('Explosion') E.BlastPressure = 0 E.BlastRadius = 0 E.DestroyJointRadiusPercent = 0 -- this is what you probbaly are lookin for E.Parent = game.Workspace
Hopefully, this helped! Best of luck!