So i created my Minigames Game and When i turn on Filtering enabled no one of gui works same with scripts Here Main script Whats wrong? Can Someone Help?
math.randomseed(os.time())
Winners = {}
Settings = require(script.Settings)
Intermission = Settings.Intermission
GameTime = Settings.GameTime
function ChangeText(Text)
local Players = game.Players:GetPlayers()
for i = 1, #Players do
Players[i].PlayerGui.Main.Time.Text = Text
end
end
function GetMap()
local Maps = game.ReplicatedStorage.Maps:GetChildren()
local PickMap = math.random(1, #Maps)
local SelectedMap = Maps[PickMap]:Clone()
SelectedMap.Name = 'Map'
SelectedMap.Parent = game.Workspace
end
function RemoveMap()
if game.Workspace:FindFirstChild('Map') then
game.Workspace.Map:remove()
end
end
--// Game
while true do
for i = Intermission, 0, -1 do
ChangeText('Intermission ' ..i)
wait(1)
end
local Players = game.Players:GetPlayers()
for i = 1, #Players do
Players[i].Playing.Value = true
end
ChangeText('Game starting...')
wait(2)
GetMap()
wait(1)
local Players = game.Players:GetPlayers()
for i = 1, #Players do
if Players[i].Playing.Value == true and Players[i].isAFK.Value == false then
local Spawn = game.Workspace.Map.Spawns.Spawn
Players[i].Character.Torso.CFrame = CFrame.new(Spawn.Position)
local ClassicSword = game.ReplicatedStorage.ClassicSword
ClassicSword:Clone().Parent = Players[i].Backpack
--[[local AllPlayers = game.Players:GetPlayers()
for i = 1, #AllPlayers do
local PickPlayer = math.random(1, i)
local SelectedPlayer = AllPlayers[PickPlayer]
print(SelectedPlayer.Name)
local ClassicSword = game.ReplicatedStorage.ClassicSword
ClassicSword:Clone().Parent = game.Players:FindFirstChild(SelectedPlayer.Name).Backpack
end]]
Spawn:remove()
Players[i].Character.Humanoid.WalkSpeed = 0
end
end
for i = 5, 0, -1 do
ChangeText('Starting in ' ..i)
wait(1)
end
local Players = game.Players:GetPlayers()
for i = 1, #Players do
if Players[i].Playing.Value == true then
Players[i].Character.Humanoid.WalkSpeed = 32
end
end
ChangeText('BEGIN!')
for i = GameTime, 0, -1 do
ChangeText('GameTime ' ..i)
wait(1)
end
local Players = game.Players:GetPlayers()
for i = 2, #Players do
if Players[i].Playing.Value == true then
table.insert(Winners, Players[i].Name)
Players[i].leaderstats.Cash.Value = Players[i].leaderstats.Cash.Value + 5
Players[i].leaderstats.Gems.Value = Players[i].leaderstats.Gems.Value + 0
Players[i].Character.Humanoid.Health = 0
Players[i].Playing.Value = false
Players[i].PlayerGui.Main.Award.TextLabel.Visible = true
end
end
RemoveMap()
ChangeText('GAME OVER!')
wait(4)
end
