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COMMUNITY QUESTION

Filtering Enabled Braking My Game?

So i created my Minigames Game and When i turn on Filtering enabled no one of gui works same with scripts Here Main script Whats wrong? Can Someone Help?

math.randomseed(os.time())

Winners = {}

Settings = require(script.Settings)

Intermission = Settings.Intermission
GameTime = Settings.GameTime


function ChangeText(Text)
	local Players = game.Players:GetPlayers()
	for i = 1, #Players do
		Players[i].PlayerGui.Main.Time.Text = Text
	end
end

function GetMap()
	local Maps = game.ReplicatedStorage.Maps:GetChildren()
	local PickMap = math.random(1, #Maps)
	local SelectedMap = Maps[PickMap]:Clone()
	SelectedMap.Name = 'Map'
	SelectedMap.Parent = game.Workspace
end

function RemoveMap()
	if game.Workspace:FindFirstChild('Map') then
		game.Workspace.Map:remove()
	end
end

--// Game
while true do
	for i = Intermission, 0, -1 do
		ChangeText('Intermission ' ..i)
		wait(1)
	end
	
	local Players = game.Players:GetPlayers()
	for i = 1, #Players do
		Players[i].Playing.Value = true
	end
	
	ChangeText('Game starting...')
	wait(2)
	GetMap()
	wait(1)
	
	local Players = game.Players:GetPlayers()
	for i = 1, #Players do
		if Players[i].Playing.Value == true and Players[i].isAFK.Value == false then
			local Spawn = game.Workspace.Map.Spawns.Spawn
			Players[i].Character.Torso.CFrame = CFrame.new(Spawn.Position)

			local ClassicSword = game.ReplicatedStorage.ClassicSword
			ClassicSword:Clone().Parent = Players[i].Backpack
			
			--[[local AllPlayers = game.Players:GetPlayers()
			for i = 1, #AllPlayers do
				local PickPlayer = math.random(1, i)
				local SelectedPlayer = AllPlayers[PickPlayer]
				print(SelectedPlayer.Name)
				local ClassicSword = game.ReplicatedStorage.ClassicSword
				ClassicSword:Clone().Parent = game.Players:FindFirstChild(SelectedPlayer.Name).Backpack
			end]]
			
			Spawn:remove()
			Players[i].Character.Humanoid.WalkSpeed = 0
		end
	end
	
	for i = 5, 0, -1 do
		ChangeText('Starting in  ' ..i)
		wait(1)
	end	
	
	local Players = game.Players:GetPlayers()
	for i = 1, #Players do
		if Players[i].Playing.Value == true then
			Players[i].Character.Humanoid.WalkSpeed = 32
		end
	end
	
	ChangeText('BEGIN!')
	
	for i = GameTime, 0, -1 do
		ChangeText('GameTime ' ..i)
		wait(1)
	end
	
	
	local Players = game.Players:GetPlayers()
	for i = 2, #Players do
		if Players[i].Playing.Value == true then
			table.insert(Winners, Players[i].Name)
			Players[i].leaderstats.Cash.Value = Players[i].leaderstats.Cash.Value + 5
			Players[i].leaderstats.Gems.Value = Players[i].leaderstats.Gems.Value + 0
			Players[i].Character.Humanoid.Health = 0
			Players[i].Playing.Value = false
			
			Players[i].PlayerGui.Main.Award.TextLabel.Visible = true
		end
	end
	
	RemoveMap()
	ChangeText('GAME OVER!')
	wait(4)	
	
end

2 answers

Anything having to do with manipulating GUIS needs to be done in a local script and cannot be done in a regular script. You would use a remote event for the script to communicate with the local script

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