It works in studio, but not the client.. I just don't get it.
Frame = script.Parent.Parent
C70 = Frame:WaitForChild("Set1")
Player = game.Players.LocalPlayer
GUI = Player.PlayerGui.MainMenuGui
train = game.ReplicatedStorage.C70Freight
Camera = workspace.CurrentCamera
DriveFrame = GUI.Screen.DriveFrame
Spawning = GUI.Screen.Spawning
Character = game.Players.LocalPlayer.Character
function C70Clicked()
if workspace:IsRegion3Empty(Region3.new(Vector3.new(467.505, 6.548, -3076.283), Vector3.new(1152.544, 6.559, -3298.865))) then
DriveFrame.Visible = false
Spawning.Visible = true
Spawning.Text = "Spawning..."
wait(0.01)
local clone = train:Clone()
clone.Parent = workspace
clone:MakeJoints()
clone.Bogies.SD_Bogie2:MakeJoints()
clone.Bogies.SD_Bogie:MakeJoints()
wait(1)
Character.HumanoidRootPart.CFrame = CFrame.new(610.265, 6.551, -3143.202)
Spawning.Visible = false
Player.CameraMode = "Classic"
Camera.CameraType = "Custom"
Camera.FieldOfView = 80
wait(1)
GUI.Screen.IntroMusic:Stop()
script.Disabled = true
else
DriveFrame.Visible = false
Spawning.Visible = true
Spawning.Text = "Spawning..."
wait(1)
Spawning.Text = "Spawn Occupied! Please wait."
wait(1)
DriveFrame.Visible = true
Spawning.Visible = false
end
end
C70.MouseButton1Click:connect(C70Clicked)

1 comment
Well in order to spawn something client sided, I would recommend looking into Filtering Enabled: https://wiki.roblox.com/index.php?title=API:Class/Workspace/FilteringEnabled and Remote Events: https://wiki.roblox.com/index.php?title=API:Class/RemoteEvent