It works in studio, but not the client.. I just don't get it.
Frame = script.Parent.Parent C70 = Frame:WaitForChild("Set1") Player = game.Players.LocalPlayer GUI = Player.PlayerGui.MainMenuGui train = game.ReplicatedStorage.C70Freight Camera = workspace.CurrentCamera DriveFrame = GUI.Screen.DriveFrame Spawning = GUI.Screen.Spawning Character = game.Players.LocalPlayer.Character function C70Clicked() if workspace:IsRegion3Empty(Region3.new(Vector3.new(467.505, 6.548, -3076.283), Vector3.new(1152.544, 6.559, -3298.865))) then DriveFrame.Visible = false Spawning.Visible = true Spawning.Text = "Spawning..." wait(0.01) local clone = train:Clone() clone.Parent = workspace clone:MakeJoints() clone.Bogies.SD_Bogie2:MakeJoints() clone.Bogies.SD_Bogie:MakeJoints() wait(1) Character.HumanoidRootPart.CFrame = CFrame.new(610.265, 6.551, -3143.202) Spawning.Visible = false Player.CameraMode = "Classic" Camera.CameraType = "Custom" Camera.FieldOfView = 80 wait(1) GUI.Screen.IntroMusic:Stop() script.Disabled = true else DriveFrame.Visible = false Spawning.Visible = true Spawning.Text = "Spawning..." wait(1) Spawning.Text = "Spawn Occupied! Please wait." wait(1) DriveFrame.Visible = true Spawning.Visible = false end end C70.MouseButton1Click:connect(C70Clicked)