I was making a part that deals damage but since roblox runs at lots of ticks per second, the damage is too frequent for me to use like i wish to use it. I need help finding a way to delay the frequency of the damage i take to an amount of seconds that i choose.
Here's my damage script:
local part = --reminder to do this
part.Touched:connect(function(hit)
if hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
hit.Parent.Humanoid:TakeDamage(1)
end
end)
