So my game has filtering enabled on it, and when a local script updates the localplayers leaderstats, it only shows for the localplayer. Is that what happens from filtering enabled?
example:
script.Parent.MouseButton1Click:connect(function(plr)
game.Players.LocalPlayer:WaitForChild("leaderstats").Cash.Value = 100
end)
For the player it says he/she has 100, however for other players it shows 0. Is this how FE works?

1 comment
You would need to use a remote event to ask the server to handle the purchase