It works in studio but not in Client. It's FE Disabled because the bogies will break if FE Enabled, do I need to use remote functions? If so how?
Frame = script.Parent.Parent
C70 = Frame:WaitForChild("Set1")
Player = game.Players.LocalPlayer
GUI = Player.PlayerGui.MainMenuGui
train = game.ReplicatedStorage.C70Freight
Camera = workspace.CurrentCamera
DriveFrame = GUI.Screen.DriveFrame
Spawning = GUI.Screen.Spawning
Character = game.Players.LocalPlayer.Character
function C70Clicked()
if workspace:IsRegion3Empty(Region3.new(Vector3.new(467.505, 6.548, -3076.283), Vector3.new(1152.544, 6.559, -3298.865))) then
DriveFrame.Visible = false
Spawning.Visible = true
Spawning.Text = "Spawning..."
wait(0.01)
local clone = train:Clone()
clone.Parent = workspace
clone:MakeJoints()
clone.Bogies.SD_Bogie2:MakeJoints()
clone.Bogies.SD_Bogie:MakeJoints()
wait(1)
Character.HumanoidRootPart.CFrame = CFrame.new(610.265, 6.551, -3143.202)
Spawning.Visible = false
Player.CameraMode = "Classic"
Camera.CameraType = "Custom"
Camera.FieldOfView = 80
wait(1)
GUI.Screen.IntroMusic:Stop()
script.Disabled = true
else
DriveFrame.Visible = false
Spawning.Visible = true
Spawning.Text = "Spawning..."
wait(1)
Spawning.Text = "Spawn Occupied! Please wait."
wait(1)
DriveFrame.Visible = true
Spawning.Visible = false
end
end
C70.MouseButton1Click:connect(C70Clicked)

5 comments
Do you get any errors in the dev console?
https://gyazo.com/9af0b04734bb6041cea3ef2666d26378
Any ideas?
It's quite possible you could have incorrect spelling of "Spawning"?
Yeah but it works in studio so I dont see how