local sheriff
local murderer
local innocent = {}
local players = game.Players:GetPlayers()
murderer = players[math.random(#players)].Name
sheriff = players[math.random(#players)].Name
for i,v in pairs(players) do
if v.Name ~= sheriff and v.Name ~= murderer then
table.insert(innocent, v.Name)
end
end
print("MURDERER: "..murderer,"SHERIFF: "..sheriff, "INNOCENTS: "..table.concat(innocent,", "))
Ok so this picks a random player to be murder, etc you all know how the game works, and now I need another script to check if the player is murder, or whatever they are, so it can tell the player that they are whatever they are

2 comments
How can I put a stringvalue in players?
Refer to edit :)