I have a model that rotates, but also moves. However, it because it moves on the basis of a local axis, the model does not move in a straight line. Therefore I ask the question, is it possible to have the model move on the game's global axis, instead of it's local axis?

2 comments

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if you're using Model:MoveTo, add a Vector3 to the position. for :SetPrimaryPartCFrame, use + Vector3.new(Offset) instead of * CFrame.new(Offset) to get a global-axis.

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@RubenKan I get an error saying 'Unable to cast Vector3 to CoordinateFrame'.