Player = game.Players.LocalPlayer
Mouse = Player:GetMouse()
local userinput = game:GetService("UserInputService") local char = Player.Character local root = char:WaitForChild("HumanoidRootPart")
userinput.InputBegan:Connect(function(input, gameProcessedEvent)
if gameProcessedEvent then return
end
if input.KeyCode == Enum.KeyCode.Z then
print ("Works")
local x = Instance.new("Part", workspace)
x.Shape = "Ball"
x.BrickColor = BrickColor.new("Grey")
x.Transparency = 1
x.TopSurface = "Smooth"
x.BottomSurface = "Smooth"
x.CanCollide = false
x.Material = "Plastic"
x.CFrame = Player.Character.UpperTorso.CFrame + Vector3.new(0,3,0)
local Aura = Instance.new("ParticleEmitter",x)
Aura.Color = ColorSequence.new(Color3.new(254,212,255))
Aura.LightEmission = 0.75
Aura.LightInfluence = 1
Aura.Size = NumberSequence.new(1,4)
Aura.Texture = "rbxassetid://1948225767"
Aura.Transparency = NumberSequence.new(1,1)
Aura.Parent = x
Aura.LockedToPart = true
Aura.Lifetime = NumberRange.new(.6)
Aura.Rate = 15
Aura.Speed = NumberRange.new(1)
print ("Works x2")
end
end)
