I have made a script that somebody helped me out with on this website, I edited it so it would give the person "Lifts" (basically money) and in studio it works but when I test the actual game it doesn't, help please?
local Player = game.Players.LocalPlayer
local passOwners = {} --add to this table if they buy it in game, so they don't have to rejoin
game.Players.PlayerAdded:Connect(function(plr)
passOwners[plr.Name] = game:GetService("MarketplaceService"):UserOwnsGamePassAsync(plr.UserId, 4643667)
plr.CharacterAdded:Connect(function(char)
if passOwners[plr.Name] then
Player:WaitForChild("leaderstats").Value = 1000000
Player:WaitForChild("Lifts").Value = 1000000
end
end)
end)

3 comments
If I understand it correctly, you also may want to have something like plr:WaitForChild("Lifts").Value = plr:WaitForChild("Lifts").Value = 1000000 so that if they already have some, they will get more of it.
but lifts is a value INSIDE of leaderstats...
Let me fix my code