Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
✓ ANSWER ACCEPTED

My game join script isnt working any help? (unable to cast value)

while true do
	wait(1)
	print ("Detect")
	local Players = game.ServerScriptService.Waiting:GetChildren()
	if #Players >= 1 then
		game.ServerScriptService.Info.Value = "Intermission..."
		--wait (10)
		local Players = game.ServerScriptService.Waiting:GetChildren()
		if #Players >= 1 then
		for i = 1, #Players do
			if game.Players:FindFirstChild(Players[i].Name) ~= nil then
				if game.Players[Players[i].Name].Waiting.Value == true then
					local a = Instance.new ("ObjectValue")
					a.Name = Players[i].Name
					a.Value = Players[i]
					a.Parent = game.ServerScriptService.Vertified
				end
			end
		end
			local a = game.ServerScriptService.Waiting:GetChildren()
			for i = 1, #a do
			a[i]:Destroy()
			end
				
			local TS = game:GetService("TeleportService")
			local code = TS:ReserveServer(1943783356)
 			
			wait()
			local b = game.ServerScriptService.Vertified:GetChildren()
				for o = 1, #a do
					player = b[o].Value
					print (player:GetFullName())--Outputs "shanethegamer142"(my user name)
					TS:TeleportToPrivateServer(1943783356,code,player)--errors "unable to Cast value to objects"
		end
		end
	else
	game.ServerScriptService.Info.Value = "Need More Players"
	end
end

1 answer

✓ Accepted answer

TeleportToPrivateServer requires an array of players not the indavidual player which is why you are getting that error.

Assuming that b[o].Value is a player instance then you should built a array instead. Exalple:-

...

local TS = game:GetService("TeleportService")
local itms = game.ServerScriptService.Vertified:GetChildren()
local plrList = {}
for i = 1, #itms  do
	plrList[#plrList+1] = itms[i].Value
end

-- tepeort using the array
 TS:TeleportToPrivateServer(1943783356,TS:ReserveServer(1943783356) , plrList )

I hope this helps.

5 comments

0

will it work even if there is only 1 player?

1

Yes as long as you pass an array of player instances.

0

im getting a error TeleportService;TeleportToPrivateServer must be passed an array of players

1

make sure that your object values in Vertified holds the player instance

0

yep it works now dude thx so much

This discussion is preserved as it was. New answers, comments, and votes are closed.