**I don't know my mistake D: Help please. **
FireEvent Code: (Local Script)
local SelfCheckInEvent = game.ReplicatedStorage.SelfCheckInSystem.Events:WaitForChild("EditData")
local SumbitSCI = script.Parent.SelfCheckInDataMenu.Sumbit
local DTBoxS = script.Parent.SelfCheckInDataMenu.DepartureTimeBox.Text
local DBoxS = script.Parent.SelfCheckInDataMenu.DestinationBox.Text
local FBoxS = script.Parent.SelfCheckInDataMenu.FlightBox.Text
local GBoxS = script.Parent.SelfCheckInDataMenu.GateBox.Text
local PBoxS = script.Parent.SelfCheckInDataMenu.PlaneBox.Text
SumbitSCI.MouseButton1Click:connect(function()
SelfCheckInEvent:FireServer(DTBoxS,DBoxS,FBoxS,GBoxS,PBoxS)
end)
OnServerEvent Code:
local EventSelfCheckIn = game.ReplicatedStorage.SelfCheckInSystem.Events.EditData
local Data = game.ReplicatedStorage.SelfCheckInSystem.Data
local DepartureTime = Data.DepartureTime
local Destination = Data.Destination
local Flight = Data.Flight
local Gate = Data.Gate
local Plane = Data.Plane
EventSelfCheckIn.OnServerEvent:connect(function(Player,DTBoxS,DBoxS,FBoxS,GBoxS,PBoxS)
DepartureTime.Value = DTBoxS.Text
Destination.Value = DBoxS.Text
Flight.Value = FBoxS.Text
Gate.Value = GBoxS.Text
Plane.Value = PBoxS.Text
end)
I'm not good scripter D:

1 comment
Line 9 of localscript, change connect to Connect, line 11 of server script do the same