Basically I want a brick with a SphereMesh to get bigger using a loop, but it always breaks its weld, no matter what I do. Here is the (current) code:
while wait() do
script.Parent.Mesh.Scale = script.Parent.Mesh.Scale + Vector3.new(0.4,0.4,0.4)
script.Parent.Size = script.Parent.Size + Vector3.new(0.4,0.4,0.4)
end

3 comments
No both changing the size and position breaks the welds you will need to make new ones
how though?
To what is it welding?