I am trying to make an NPC stop moving once it gets near the point it is moving to. According to the print, the magnitude is big enough to allow it to move. Why wouldnt it be working?
Here is my code:
--wait(30)
local nodes = game.Workspace.Nodes:GetChildren()
local pathService = game:GetService("PathfindingService")
while true do
math.randomseed(tick())
wait()
randomNode = math.random(1, #nodes)
path = pathService:ComputeRawPathAsync(script.Parent.DecalPart.Position, nodes[randomNode].Position, 10000)
points = path:GetPointCoordinates()
script.Parent.DecalPart.SweepSound:Play()
for _, point in pairs(points) do
script.Parent.SweepHumanoid:MoveTo(point)
repeat wait() print((script.Parent.Head.Position - point).magnitude) until (script.Parent.Head.Position - point).Magnitude < 1
end
end

4 comments
Line14. The Humanoid MUST be called Humanoid to work.
...No it doesn't... Its named sweephumanoid....
it worked with movetofinished:wait() but that lags in the actual game
incapaz, it does not need to be