Okay I need some help here. Basically I need it so if the player is in the air it creates a bodyvelocity to push them to the ground. I felt that FloorMaterial would be the correct way to do this however I'm not seeing a lot of information about it on the wikis and what not. I found out that if you arn't standing on anything the FloorMaterial is Air. So if someone can help me with this it'd be much appreciated.
if Character.Humanoid.FloorMaterial == Enum.FloorMaterial.Air then
local Gravity = Instance.new("BodyVelocity", Character.HumanoidRootPart)
Gravity.Name = "Gravity"
Gravity.Velocity = Vector3.new(0, -2, 0)
Gravity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
end
edit:
Okay so I just discovered the FreeFalling event, https://wiki.roblox.com/index.php?title=API:Class/Humanoid/FreeFalling It work's and all however I don't know how to stop it when they hit the ground so if someone could now advise me on that I'd be all set.
Character.Humanoid.FreeFalling:connect(function()
local Gravity = Instance.new("BodyVelocity", Character.HumanoidRootPart)
Gravity.Name = "Gravity"
Gravity.Velocity = Vector3.new(0, -2, 0)
Gravity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
end)

3 comments
With what you need help?
If FloorMaterial = Enum.Material.Air thendo the code that's all.That's the same as first Script, just identify the Materials of your ground, change 'Air' into Type of Material of your ground
To have it stop you would do Character.HumanoidRootPart.BodyVelocity:Destroy() or :Remove()