Hi, I'm trying to make it so that when the Dialog is clicked, the model that has the Dialog(a humanoid model) will play an animation. But, I always get the error message "DialogChoiceSelected is not a valid member of DialogChoice". If anyone could maybe point me in a right direction, that;d be Really appreciated.
script.Parent.DialogChoiceSelected:connect(function(Animate)
if (Animate == script.Parent.DialogStart) then
game.Workspace.God.Humanoid:LoadAnimation(script.Animation)
end
end)

1 comment
And do you know how to make a shop and spectate button/GUI? Extremely difficult to create and especially test, especially when I'm the only person technically "playing" the game.