[CLOSED BY ME BECAUSE I FOUND A FIX BY C-FRAMING THE CHARACTERS INSTEAD OF LOADING THEM .. Thanks for trying to help me though.]

I can't explain what happened, but here's the script. I don't know if anyone can fix this "confusingness", but it just teleported me everywhere and just did weird stuff with teleporting and loading characters at random times. I can only explain what happened in a video.

plr = script.Parent.Parent.Parent.Parent.Parent
while true do
	local pickRandom = math.random(1, 2)
	script.Parent.Text = "Choosing Map and Waiting for Players."
	wait(20)
	if pickRandom == 1 then
		script.Parent.Text = "Map Chosen: Obby"
		for i,v in pairs(game.Players:GetPlayers()) do
			v.TeamColor = BrickColor.new("Black")
			v:LoadCharacter()
		end
	elseif pickRandom == 2 then
		script.Parent.Text = "Map Chosen: well this is a test soooo.."
		for i,v in pairs(game.Players:GetPlayers()) do
			v.TeamColor = BrickColor.new("Really red")
			v:LoadCharacter()
		end
	end
	wait(100)
	for i,v in pairs(game.Players:GetPlayers()) do
		v.TeamColor = BrickColor.new("White")
	end
end

3 comments

0

I'm assuming that this is a local script since you have it in a player. I'd recommend switching it over to the server if it isn't.

0

Why is player 10 script.Parent ‘s?

0

Well, it turns out to be pretty useless. Since the StarterGUI is cloning itself to players, I made it script.Parent's. But you don't need to worry about that, because I never used it anyways.