Hello, I have a UI placed at the bottom right corner of the user's display and i noticed that the size of the Frame is not Constant through out different monitors.Any ideas on how can i keep it scale it down for smaller displays instead of using the larger one?
Indented size for all displays:Perfect position for all displays
1920x1080:UI is Smaller and not in the right place
1366x768: UI is bigger and not in the right place
I have seen options on the ConstraintUI Options but got no avail on using them too. Any help would be greatly appreciated .

8 comments
You know how you use {0,1,0,1} instead do {1,0,1,0} note that you will have to change the number value so that it matches the screen / your desire
Wow! that was a a very Fast response ! Thanks! I am rather confused with the 'Scale' and 'Offset' options. Offset i assume is the number - or + from the scale (correct me if a m wrong) and Scale is the Actual scaling or what?
Scale is almost like a ratio to the screen size. 1 would be the entire length or width of the screen as 0 will be none of it. The offset of a GUI is the pixels that is would move. You would mostly want to use Scaling as many different players have different screen sizes.
its ratio.That explains alot ... i have removed all my Offsets For the position and now it behaves differently now rather keep the size fine but then the placement is wrong ...
For placement, change the position as {1,0,1,0} instead of {0,1,0,1} as well. I suggest always doing this for GUI's so resizing screen would update positions auto
If the placement is wrong, you would need to change the position of the GUI to scaling as well. I assume your are still going by the pixels on the position.
Yes i fixed ALL the offsets including the ones inside the frame. Thanks guys :D
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