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Union clone not interactive?

Asked by 5 years ago

I am creating a tycoon and was able to make a script that handles all buttons. Occasionally, when I set a union's parent to the TycoonModel, it would show on the screen but your character can walk through it (cancollide is true). In addition, theres one union that involves a ClickDetector in it and when I hover my mouse over it the cursor icon does not change (visible to the screen).

This occurs when I run a test server.

This is how I clone the models:

local objects = {}

for _, v in pairs(model:GetChildren()) do
    if v:IsA("Model") then 
        objects[model.Name] = v:Clone()
    end
end

Inserting the model:

local targetmodel = model

if objects[targetmodel.Name] then 
    objects[targetmodel.Name].Parent = TycoonModel
end
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note that this bug occurs randomly. If there is no fix I will have to work my way around this and create a regular part, set the transparency to 1 and cancollide to false and position it to the union's position awesomeipod 607 — 5y
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I thing the error is on the second part of the script, line 4 - `TycoonModel` isn't defined as anything, i thing you want to use `game.Workspace.TycoonModel` Leamir 3138 — 5y

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