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Is there a way to make models you can put into lighting and make a random genareated map?

I'm making a game where there needs to be randomly generated formats where models can be in certain places but are randomly generated

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Why would you put it in lighting?

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✓ Accepted answer

Putting things in ReplicatedStorage is a better alternative which was made as an alternative to using lighting for storage

You could randomize a model and clone it to workspace using the following code

The following code is expecting your maps/models to be inside a folder named "Models" in ReplicatedStorage.

local rs = game:GetService("ReplicatedStorage")

local models = rs.Models:GetChildren()
local selected = math.random(1,#models)
local model = models[selected]:Clone()
model.Parent = workspace

This would bring the model to the workspace but it wouldn't move it, you'd have to CFrame/Position it yourself to the desired position.

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