local Players = game:GetService("Players")
local audio = game.ServerStorage.Items.Effects.Audio.Sound
local particle1 = game.ServerStorage.Items.Effects.Particles.ParticleEmitter
local particle2 = game.ServerStorage.Items.Effects.Particles.ParticleEmitter2
local velocity = game.ServerStorage.Items.Effects.Velocity.BodyVelocity
function onPlayerAdded(player)
audio:Clone()
audio.Parent = game.Players
end
Players.PlayerAdded:connect(onPlayerAdded)
for _,player in pairs(Players:GetPlayers()) do
onPlayerAdded(player)
end
What I want it to do is to move different classes/instances from lighting or serverstorage to a player when they join/re spawn but they don't seem to work.

1 comment
look below