Can anyone point me in the right direction for projectile physics in FE? I already know how to utilize remove events and functions, I just need to know what I should use to move the projectile (like body velocity or raycasting & tweening etc.) and how I would go about it (example: client sends cframes to server through remote event and server creates a part and moves it)

Note: I already tried using body velocity by sending cframes from client to server, having the server move the projectile to the starting point, and change the velocity of the body velocity. But there was a problem with this method as it would delay between players.

Any help or direction is appreciated.

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If you are going to have the client move the part, just give the client network ownership.