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✓ ANSWER ACCEPTED

How do I remove player`s hat/hair?

I am trying to remove players hat, or in my case, hair. But it doesnt seems to work. I have a morth type of thing that when you touch a brick (button) it makes my body invisible and sticks random bricks on the body to make an armor or something.

function onTouched(hit) 
	local d = hit.Parent:GetChildren() 
	for i=1, #d do 
		if (d[i].className == "Hat") then 
			d[i]:remove() 
		end 
	end
end 

script.Parent.Touched:connect(onTouched)

How ever the hair stays on my head and doesn`t gets removed. Any ideas please? Thank you.

4 answers

✓ Accepted answer

https://wiki.roblox.com/index.php?title=API:Class/Accessory

Don't use "Hat", use "Accessory".

if (d[i]:IsA("Accessory")) then
	d[i]:Destroy()

also, use :IsA instead of .className ==

9 comments

0

wait, className?

0

Oh thanks. Yeah I will fix it right now. I didnt know hair wasnt a "hat", I thought everything on your head is a hat.

0

Just a new comment. It worked. The morth removed my hair. Thank you astrawr. :D

1

Note that accessories aren't just hats! They are wings, and all those things you can put on your player. If you want to see for yourself, just press play and look in your player model!

2

You should not be using remove in your code and Hats still exist but most use Accessories.

0

You can debug that script by checking if the y value of the Accessory is more than the y value of the Character's head. Just something to think about.

0

Bad what if there is an accessory that is not a hat

0

Bad what if there is an accessory that is not a hat

You could iterate through the character and destroy every Accessory instance.

for i, v in pairs(character:GetChildren()) do
	if v:IsA("Accessory") then
		v:Destroy()
	end
end

Be sure to Upvote/Accept if I helped!

1 comment

0

This would remove all Accessories from the player not just hats.

Roblox converted hats to accessories so you should be using the new attachement system.

The new system works by attaching the same name attachment with the one in the players character so you cannot easily define what is a hat.

The best way would be to simple check which accessories use the attachments in the players head by checking the name.

Lastly do not use remove() as it is deprecated use Destroy()

Example only removing hats and accessories which use the players head attachments.

-- list of attachment names to remove
local nameList = {
	FaceCenterAttachment = true,
	FaceFrontAttachment = true,
	HairAttachment = true,
	HatAttachment = true
}

script.Parent.Touched:Connect(function(hit)
	for i, v in pairs(hit.Parent:GetDescendants()) do
		if v:IsA('Accessory') then
			
			-- recursivly look for a child which is a Attachment
			local attach = v:FindFirstChildWhichIsA('Attachment', true)
			
			-- check that the name is in the list ie only destroy hats
			if attach and nameList[attach.Name] then
				v:Destroy()
				print('print removed', v)
			end
			
		-- legacy check some models use old hats
		elseif v:IsA('Hat') then
			v:Destroy()
		end
	end
end)

Hope this helps.

1 comment

0

Best one yet. This is should be the one that's accepted.

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