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✓ ANSWER ACCEPTED

How can I stop regeneration over 80 health?

How can I make a script that does this: when a player's health goes under 80, It doesn't regen to 100, but 80 instead. If the health is above 80, then it will regen to 100. (You may be able to do to this by changing the 'Health' script inside a player's model).

Thanks

2 answers

✓ Accepted answer

Make sure this is a Server Script, and it's named Health, and it's located inside StarterCharacterScripts.

-- Gradually regenerates the Humanoid's Health over time.

local REGEN_RATE = 1/100 -- Regenerate this fraction of MaxHealth per second.
local REGEN_STEP = 1 -- Wait this long between each regeneration step.

--------------------------------------------------------------------------------

local Character = script.Parent
local Humanoid = Character:WaitForChild('Humanoid')

--------------------------------------------------------------------------------

while true do
	while Humanoid.Health < 80 do
		local dt = wait(REGEN_STEP)
		local dh = dt*REGEN_RATE * Humanoid.MaxHealth
		Humanoid.Health = math.min(Humanoid.Health + dh, Humanoid.MaxHealth)
	end
	Humanoid.HealthChanged:Wait()
end

Upvote / Accept if this helped you. :)

First, you may want to add something to your game like a health regen pad so it doesn't infinitely give health, otherwise they're "godded".

Here's a script that may work if they step on a regen pad:

--Health REGEN PAD
--Parent is regen pad

local db = false

script.Parent.Touched:connect(function(part)
	if part.Parent and part.Parent:FindFirstChild'Humanoid' and not db then
		db = true
		local health = part.Parent.Humanoid.Health
		if health >= 80 then
			health = 100
		else
			health = 80
		end
		wait(1)
		db = false
	end
end)

The db variable is debounce so it doesn't give them too much health by just standing on the pad.

2 comments

0

if mean automatic regeneration. Thanks anyway. :)

0

*i not if

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