Every time a player respawns, the textbox's text that shows how much money they have returns to 0 (the default text i set in the textbox properties) until it modifies. Is there any way to make it stay the same? So far I've tried:
player.CharacterAdded:Connect(function(character)
character:WaitForChild("Humanoid").Died:Connect(function()
script.Parent.MainGui.CashBox:WaitForChild("Cash")
upreq:FireServer(player)
end)
end)
Cash is the textbox, and upreq is an event tied to a script inside serverscriptservice:
local function UpdateCash(player, amount)
UpdEve:FireClient(player, amount)
end
local function UpdateRqst(player)
UpdateCash(player, PlayerSesStats[player.UserId].Money)
end
updrq.OnServerEvent:Connect(UpdateRqst)

1 comment
Thank you!