My Monday-Sunday Day Script doesn't seem to work? Any idea why?
--/Variables
--//All weekdays. Why you would add any more I don't know, but it is easy to do.
local WeekDays = {
"Monday",
"Tuesday",
"Wednesday",
"Thursday",
"Friday",
"Saturday",
"Sunday"
}
--//Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Lighting = game:GetService("Lighting")
--//If the values don't exist create them
local CurrentTime = ReplicatedStorage:FindFirstChild("CurrentClockTime")
if not CurrentTime then
CurrentTime = Instance.new("StringValue", ReplicatedStorage)
CurrentTime.Name = "CurrentClockTime"
end
local CurrentWeekDayValue = ReplicatedStorage:FindFirstChild("CurrentWeekDay")
if not CurrentWeekDayValue then
local CurrentWeekDayValue = Instance.new("StringValue", ReplicatedStorage)
CurrentWeekDayValue.Name = "CurrentWeekDay"
end
--//Variables for internal script usage
local CurrentWeekDay = 1
local Hours = 0
local Minutes = 0
--//Config
local DebugEnabled = false
local DayNightCycleEnabled = true
local RiseAndShineMessageEnabled = true
local LoopWeekDays = true
--/Running Logic
while true do
for i = 1, 24 do
for i = 1, 60 do
wait(1)
Minutes = Minutes + 1
CurrentTime.Value = (function() if string.len(tostring(Hours)) == 1 then return "0"..tostring(Hours) else return tostring(Hours) end end)()..":"..(function() if string.len(tostring(Minutes)) == 1 then return "0"..tostring(Minutes) else return tostring(Minutes) end end)()
if DebugEnabled then
print(CurrentTime.Value)
end
if DayNightCycleEnabled then
Lighting.TimeOfDay = CurrentTime.Value
end
end
Hours = Hours + 1
end
if WeekDays[CurrentWeekDay] == nil and LoopWeekDays then
CurrentWeekDay = 1
else
CurrentWeekDay = CurrentWeekDay + 1
end
if RiseAndShineMessageEnabled then
print("Rise and shine! It's", CurrentWeekDayValue.Value)
end
CurrentWeekDayValue.Value = WeekDays[CurrentWeekDay]
end