Let's say I am a player walking in the game world I have created.I want to be able to see everything that is X units away from me and not more (if I want to see these things further away, I have to walk in that direction so that I am close to them).
How do I limit this kind of line of sight? I understand this can cause some complications; maybe it doesn't make sense to have this limitation on brick/terrain in the distance, but it makes sense for some other items so maybe there is a way to select what.

3 comments
try to do that with a fog script https://www.youtube.com/watch?v=7bQe1N4H8AQ
@killzebra312 thanks! I shall be trying it.
You could also use StreamingEnabled which is another way of loading the parts that are in the player's line of sight and not loading when not in the sight. A Word of warning however, it is very buggy. i.e, it is not stable.