ello .-. , I'm trying to make a brick falling to the void when somebody is touching it , I only have this script but it's anchoring and not making it falling to the void (I need the brick to go throught the other bricks) :
function x(hit) script.Parent.Anchored = false script.Parent.GlassSound:Play() script:Destroy() end script.Parent.Touched:Connect(x)
Can I make this brick falling to the void by changing alittle bit this script or is it impossible ? I don't know how to do this :/
function x(hit) script.Parent.Anchored = false script.Parent.CanCollide = false script.Parent.GlassSound:Play() script:Destroy() end script.Parent.Touched:Connect(x)
The CanCollide property toggles it's ability to go through other parts