So I have a game pass for a game. Some users have bought that game pass but the game pass cache is taking way too long to update. What's even worse is that the cache updates for some users faster than others. I have tried using GamePassService:PlayerHasPass (I know it's slightly broken) and MarketplaceService:PlayerOwnsAsset to no avail. Am I doing something wrong?

4 comments

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Wow. I try to study the API so much but yet I don't know about this. I guess I don't look at YieldFunctions enough.

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Trying it out.

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YES THANK YOU