so whenever the house value changes i want it to clone that house to where the slot is aka "this" but when the changed event runs and after 1 second it still doesn't even clone the house. What do i do?
local this = script.Parent
local casas = game.Workspace.Casas
this.houseval.Changed:connect(function()
print("changed")
wait(1)
if this.houseval == 1 then
local newhouse = casas.Casa1:Clone()
newhouse.Parent = this
newhouse.CFrame = this.CFrame
end
end)

1 comment
thx, i wish i would have seen this earlier because i already fixed it. This was a way more simple to change the houses position than what i did.