I currently have a script that makes a brick follow you. Problem is, whenever the player moves, the brick lags behind a bit. Is there anyway I can make the brick move more accurately with the players torso?
function onPlayerEntered(player)
player.CharacterAdded:connect(function(char)
char.Torso.Transparency = 1
while wait(.0001) do
script.Parent.Transparency = 0
script.Parent.Size = Vector3.new(2,2,1)
script.Parent.CanCollide = false
script.Parent.CFrame = CFrame.new(char.Torso.Position.X, char.Torso.Position.Y, char.Torso.Position.Z) * CFrame.Angles(0, math.rad(char.Torso.Rotation.Y), 0)
end
end)
end
game.Players.PlayerAdded:connect(onPlayerEntered)
