Is there an alternative to using max speed so I dont have to hardcode it every time I add some buff that changes the speed of a person above that cap? This is for an anti-speed script.
if humanoid.WalkSpeed > maxSpeed then
Is there an alternative to using max speed so I dont have to hardcode it every time I add some buff that changes the speed of a person above that cap? This is for an anti-speed script.
if humanoid.WalkSpeed > maxSpeed then
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4 comments
If you have a buff that increases speed it's going to be near-impossible to prevent someone from changing their walkspeed to that number.
Aw, thanks for the answer though
You could make a script that checks if a buff has been activated when the speed changes.
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