I know title make no sense but this is my approach : Is there way that i can know that if the player has fired the remote event before a certain time then do something with the player as an validation check too see if the player wont fire the event multiple times (basically)

if index == 1 then 

-- some code here from the server to do things 


wait(10) -- i need something to happen if the 'index' gets to 1 again before this time  (probably a player kick)
index = 0
end 

Thanks(if it makes any sense),

3 comments

0

So are you trying to make it so the player cannot possibly fire the event multiple times?

0

yep

0

Sooo what can i do?