I know title make no sense but this is my approach : Is there way that i can know that if the player has fired the remote event before a certain time then do something with the player as an validation check too see if the player wont fire the event multiple times (basically)
if index == 1 then
-- some code here from the server to do things
wait(10) -- i need something to happen if the 'index' gets to 1 again before this time (probably a player kick)
index = 0
end
Thanks(if it makes any sense),

3 comments
So are you trying to make it so the player cannot possibly fire the event multiple times?
yep
Sooo what can i do?