Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
COMMUNITY QUESTION

Turn this script into a click to morph?

I would really appreciate if someone could help me out with turning this touch to morph script, into a click to morph script.

function onTouched(hit)
    if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("HandLeft") == nil then
        local g = script.Parent.Parent.HandLeft:clone()
        g.Parent = hit.Parent
        local C = g:GetChildren()
        for i=1, #C do
            if C[i].className == "Part" or "MeshPart" then
                local W = Instance.new("Weld")
                W.Part0 = g.Middle
                W.Part1 = C[i]
                local CJ = CFrame.new(g.Middle.Position)
                local C0 = g.Middle.CFrame:inverse()*CJ
                local C1 = C[i].CFrame:inverse()*CJ
                W.C0 = C0
                W.C1 = C1
                W.Parent = g.Middle
            end
                local Y = Instance.new("Weld")
                Y.Part0 = hit.Parent.LeftHand
                Y.Part1 = g.Middle
                Y.C0 = CFrame.new(0, 0, 0)
                Y.Parent = Y.Part0
        end

        local h = g:GetChildren()
        for i = 1, # h do
            h[i].Anchored = false
            h[i].CanCollide = false
        end
        
    end
end

script.Parent.Touched:connect(onTouched)

1 answer

Instead of using touched:connect, add a click detector into the morph. Then you want to say script.Parent.ClickDetector.MouseClick:connect

2 comments

0

What would I change the "hit" to?

0

MouseClick returns the player.

This discussion is preserved as it was. New answers, comments, and votes are closed.