I tried the died event with an audio player script under it, but it is not working.~~~~~~~~~~~~~~~~~ game:GetService('Players').PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid").Died:connect(function() print(player.Name .. " has died!") local s = Instance.new("Sound")
s.Name = "Sound" s.SoundId = "143796003" s.Volume = 3 s.Looped = false s.archivable = false
s.Parent = game.Workspace
wait(0)
s:play()
end end

1 comment
Thanks! I'll try it.