I need help. How can i call for player torso so the bot will follow players instead of "A" part (local pointA = game.Workspace.A)
here is the script:
local PathfindingService = game:GetService("PathfindingService")
local PATROL_DELAY = 0.3
local enemy = script.Parent local humanoid = enemy.Humanoid local humanoidRootPart = enemy.HumanoidRootPart
local pointA = game.Workspace.A local pointB = game.Workspace.B
local currentDestination = pointA
function walk()
local startingPosition = humanoidRootPart.Position
local goalPosition = currentDestination.Position
local path = PathfindingService:FindPathAsync(startingPosition, goalPosition)
local waypoints = path:GetWaypoints()
for waypointIndex, waypoint in pairs(waypoints) do
local waypointPosition = waypoint.Position
humanoid:MoveTo(waypointPosition)
humanoid.MoveToFinished:Wait()
end
if path.Status == Enum.PathStatus.NoPath then
currentDestination = pointB
if currentDestination == pointB then
humanoid:MoveTo(game.Workspace.Truss.Position)
if path.Status == Enum.PathStatus.Success then
currentDestination = pointA
end
end
else
currentDestination = pointA
end
wait(0.2)
return walk()
end walk()
