I'm trying to make it so the user can't dodge while charging their energy. And they can't because if they try it crashes. If I press E to dodge, and press F to charge energy before the dodge script ends, is where the problem occurs. If someone could help me make it where you can't dodge while charging I would appreciate it.
uis.InputBegan:connect(function(input)--Charge
if input.KeyCode == Enum.KeyCode.F then
charging = true
while charging == true do
if dodging == false then
game.Players.LocalPlayer.Character.Humanoid.Mana.Value = game.Players.LocalPlayer.Character.Humanoid.Mana.Value + 1
wait()
if charging == false then return end
if game.Players.LocalPlayer.Character.Humanoid.Mana.Value > 100 then game.Players.LocalPlayer.Character.Humanoid.Mana.Value = 100
end
end
end
end
end)
uis.InputEnded:connect(function(input)--Stop charging
if input.KeyCode == Enum.KeyCode.F then
charging = false
end
end)
dodging = false
uis.InputBegan:connect(function(input)--Dodge
if input.KeyCode == Enum.KeyCode.E then
if dodging == false then
gg = Instance.new("BodyForce")
gg.Parent = Player.Character.Torso
gg.Force = Player.Character.Torso.CFrame.lookVector*-20000
Player.Character.Humanoid.Jump = true
dodging = true
wait(0.1)
gg:Destroy()
wait (1)
dodging = false
end
end
end)
