I'm trying to teleport a player ~50 studs in front of where the camera is looking at, whenever they double tap the "w" key. I know how to teleport the player and find the direction of the camera (At least I think I'm doing it right, I could be wrong), but I can't seem to put them together without getting the same error:
15:33:11.773 - Players.McQuakyDuck.PlayerGui.LocalScript:37: bad argument #2 to '?' (Vector3 expected, got number)
All the code is in a LocalScript inside of StarterGui
--Getting the Camera
game.Players.PlayerAdded:connect(function(player)
script.LocalScript:clone().Parent = player.CharacterAdded:wait()
end)
--Local Variables
local cam = workspace.CurrentCamera
local player = game.Players.LocalPlayer
game.Workspace:WaitForChild(player.Name)
local Char = player.Character
local Humanoid = Char:WaitForChild("Humanoid")
local Mouse = player:GetMouse()
local lastTapTime = 0
local clicked = false
local Trail = game.Workspace.Trail:Clone()
_G.Energy = 100
local Mouse = player:GetMouse()
--Moving the Humanoid
--Double Tap
enabled = true
Mouse.KeyDown:connect(function(key)
if not enabled and clicked then
return
end
if key == "w" and _G.Energy >= 25 then
enabled = false
local function onTap()
if tick() - lastTapTime < 0.2 then
print("double Click!")
clicked = true
--What happends when the user double taps
player.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3(cam.CFrame.lookVector + 50,cam.CFrame.lookVector + 50,cam.CFrame.lookVector + 50))
--player.Character.UpperTorso.Velocity = cam.CFrame.lookVector * Vector3.new(1,0,1) * 400
Trail.Parent = Char.HumanoidRootPart
local attachment0 = Instance.new("Attachment", Char.Head)
attachment0.Name = "TrailAttachment0"
local attachment1 = Instance.new("Attachment", Char.HumanoidRootPart)
attachment1.Name = "TrailAttachment1"
Trail.Attachment0 = attachment0
Trail.Attachment1 = attachment1
wait(0.3)
Trail:Remove()
--_G.Energy = _G.Energy - 25
wait(0.5)
end
end
onTap()
lastTapTime = tick()
wait(0.5)
enabled = true
clicked = false
end
end)
Any help is appreciated!

1 comment
Check out my edited answer to the previous question