It's supposed to charge the users mana, and it does, but it doesn't stop when release the key. I have to wait until the mana reaches 100, and then I have to press the key again to stop it. How can I make it so that it stops charging when I release the key? I figure it's supposed to be like the opposite of a stamina bar used for sprinting, but I still couldn't get it to work.
m = game.Players.LocalPlayer:GetMouse() -- Charging
m.KeyDown:connect(function(key)
if key == "f" then
while Player.Character.Humanoid.Mana.Value < 100 do
game.Players.LocalPlayer.Character.Humanoid.Mana.Value = game.Players.LocalPlayer.Character.Humanoid.Mana.Value + 1
wait(0.01)
end
end
end)
m.KeyUp:connect(function(key) -- Stop charging
if key == "f" then
game.Players.LocalPlayer.Character.Humanoid.Mana.Value = game.Players.LocalPlayer.Character.Humanoid.Mana.Value + 0
end
end)

3 comments
I recomend using one variable, that gets enabled when pressed, disabled when released, then using a while wait loop with an if statement that checks the variable
btw, keydown is deprecated, use userinputservice
Thanks, I watched a tutorial on UIS, and I did what you said and it's working fine.