****Script is in ServerScriptService and its a Script of course
game.Players.PlayerAdded:connect(function(plr)
local saves = plr:WaitForChild("saves")
local CitValue = saves:WaitForChild("Citizens")
wait()
for i=CitValue.Value,1, -1 do
local citizens = game.ReplicatedStorage.Spawnables.Citizen:Clone()
for i,aa in pairs(citizens:GetChildren()) do
if aa:IsA("Part") then
local owner = citizens.Owner
citizens.Owner.Value = plr.Name
citizens.Parent = game.workspace:WaitForChild("CitizenHolder")
citizens:moveTo(game.Workspace.CitizenHolder.SpawnCloud.Position)
end
end
end
end)
