I don't know how to make a randomly generated staircase which randomly generates parts when you reach a certain block (which is invisible).
And if possible, is there a way that we add probabilities to
[math.Random(1,5)]
?
randoms = game.Lighting.Randoms:GetChildren()
randompart = randoms[math.Random(1,5)]:clone()
function onTouched()
randompart.Parent = game.Workspace
-- I was thinking that if we add vector it may work but it doesn't.
then
-- We put the same location but it is proportional to the previous object's location.
-- For example the first one spawns at (10,20,10) then the next one spawns at (10,50,10) but it does it automatically.
end
script.Parent.Touched:connect(onTouched)
