function Equipped()
Character = Tool.Parent
Player = Players:GetPlayerFromCharacter(Character)
Humanoid = Character:FindFirstChild("Humanoid")
RootPart = Character:FindFirstChild("HumanoidRootPart")
Humanoid.Running:Connect(function()
local run=Humanoid:LoadAnimation(script.Parent.Animations.R15.SwordRun)
run:Play()
end)
end
(This script is on a server script inside of a sword)
The priority setting of the animation doesn't seem to be the problem as the animation gets cut off despite what setting it's on, including "action". Is there any way to keep an animation running without it getting cut off?
