I cloned the ControlScript into StarterPlayerScripts and I changed the AddToPlayerMovement function to:
function MasterControl:AddToPlayerMovement(playerMoveVector)
if ControlsInverted then
playerMoveVector = -playerMoveVector
moveValue = Vector3.new(moveValue.X + playerMoveVector.X, moveValue.Y + playerMoveVector.Y, moveValue.Z + playerMoveVector.Z)
else
moveValue = Vector3.new(moveValue.X + playerMoveVector.X, moveValue.Y + playerMoveVector.Y, moveValue.Z + playerMoveVector.Z)
end
end
I added an InvertControls function:
function MasterControl:InvertControls(bool)
ControlsInverted = bool
print(bool)
end
and I added a ControlsInverted boolean: local ControlsInverted = false
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I was hoping this would just switch the controls immediately but it doesn't until someone starts pressing a different button, and just generally weird behavior, any ideas to improve this?
